Candipool is a responsive website and a mobile app. Candipool users are job hunters or employers. The site helps users to achieve desired goals in their career. Candipool features include:
- Job Aspirants Domain
- Assessor Domain
- Employers Domain
- Resume Writing Service Domain
- Interview / Coaching Domain
We are a small team of three people. A product owner, an advisor and me. We work remotely. We have an open channel of communication and cooperative work. I suggest the plan and schedule where we established the process for work prioritisation and milestones.
The product owner has knowledge of the target user.
It is a greenfield project from concept to delivery.
1. DISCOVERY Top
During this stage I conducted the research. I looked at the competitive landscape and interviewed people. The primary users of Candipool are immigrants. Candipool helps people who move to other countries and don’t have the necessary network to acquire jobs. Candipool will enable the user’s skills to be tested online.1.1 Understanding the Users
1.1 Understanding the Users Top
Who are we designing for
1.2 What is Currently Out There Top
Methods: competitive analysis
1.3 Identify the best way to make the website user friendly Top
How is the user experience? What are their pain points?
Methods: user interviews
User interviews helped us to understand how users search for new jobs or for potential employees. Users usually know where they would like to work, and they want employers to see that they are capable of doing a good job (sometimes without meeting them). On the other hand, employers are worried about choosing the wrong person for the job and living with the consequences.
“I would like to have a bull**** detector”
Candidates are really keen to work hard and earn money. The pain point is to prove they have the desired skills. Candidates get rejected over and over again, and the process destroys their self-esteem. Recruiters, on the other hand, want to get the right person and find the process a waste of their time.
Closer look at user experience
Methods: user journey, user flow
User flow: James wants to get payed
User flow: Mark wants to hire
3. DESIGN Top
Test initial ideas, create sketches and digital wireframes
3.1 Idea generation Top
Methods: design studio
Together with Munish, I brainstormed ideas.
- Minimise risk. Start with the minimum viable product
- Make incremental improvements
3.2 Testing initial ideas Top
Methods: digital wireframes, user testing
Based on the ideas generated during the brainstorm, I created rapid digital wireframes and tested it with users
3.3 Iterative evolution Top
Methods: sketches, digital wireframing, user testing, clickable prototype in InVision
Simple sketches evolved into more detailed wireframes that were tested and adjusted along the way.
4. DELIVERY Top