candipool base

INTRODUCTION

1. DISCOVER

1.1 Understanding the Users

1.2 What is Currently Out There

1.3 Identify the best way to make the website user friendly

2. DEFINE

2.1 What are the current pain points?

3. DEVELOP

3.1 Idea generation

3.2 Testing initial ideas

3.3 Iterative evolution

5. DELIVER

INTRODUCTION

INTRODUCTION     Top 

Candipool is a responsive website. Candipool users are job aspirants/employers,  Candipool will help the users to achieve desired goals in their career. Candipool features include:

  • Job Aspirants Domain
  • Assessor Domain
  • Employers Domain
  • Resume Writing Service Domain
  • Interview / Coaching Domain

We are a small team of three people. A product owner, a scrum master and me. We work remotely. We have an open channel of communication and cooperative work, they are totally involved in the process. I suggested the plan and schedule where we established the process for work prioritisation and milestones. 

The product owner have knowledge of the target user. He is the right person to point the team on the right direction.

The opportunity

It is a greenfield project from concept to deliver.

 

INTRODUCTION

1. DISCOVER

1. DISCOVER     Top 

During this stage I conduct the research. I looked at the competitive landscape and interview people.

Methods: user interviews

During the research I conduct interviews to gain insight into what people experience when using competitors website.

1.1 Understanding the Users

1.1 Understanding the Users     Top 

Who are we designing for

As part of the user research I chose three personas who will be the primary users of the website:

1.2 What is Currently Out There

1.2 What is Currently Out There     Top 

Methods: competitive analysis

We conduct an extensive research among direct competitors. Here’s a short summary that highlights a selection of competitors and the key findings that are relevant to our project.

1.3 Identify the best way to make the website user friendly

1.3 Identify the best way to make the website user friendly     Top 

Methods: user flow

2. DEFINE

12.
DEFINE

2. DEFINE     Top 

2.1 What are the current pain points?

2.1 What are the current pain points?     Top 

Experience map

Determine how people approach platforms similar to this project and what the current pain points are.

3. DEVELOP

3. DEVELOP     Top 

Test initial ideas, creating paper prototypes and digital wireframes

3.1 Idea generation

3.1 Idea generation     Top 

Methods: design studio

I brainstorm ideas around such topics as how the user can approach the website, understand the results and analyse data. I test the competitor’s website with users and identify usability problems. I look at the user flow developed on the previous stage (discovery).

3.2 Testing initial ideas

3.2 Testing initial ideas     Top 

Methods: rapid paper prototypes, user testing

Based on the ideas generated during the brainstorm, I create rapid paper prototypes that I started testing with users. I go through several rounds of iterations to ensure that users could complete the tasks and understand the functionality behind the features.

3.3 Iterative evolution

3.3 Iterative evolution     Top 

Methods: paper prototypes, digital wireframing, user testing, clickable prototyping in InVision

Simple paper prototypes evolve into more detailed and high fidelity wireframes that are tested and adjusted along the way.

4. DELIVER

4. DELIVER     Top 

I create a clickable prototype that address the journey of the two main users